drunkenpandaren: (2ndPanda)
drunkenpandaren ([personal profile] drunkenpandaren) wrote2006-07-10 04:35 pm

Binder Spelunkers

I decided that the original name for my previously weekly articles was sort of lacking, and I constantly joke about spelunking into the boxes in my house for cards needed for decks. So we have Binder Spelunkers, the first article in a long while!

Today we look at a hot new deck that has begun to make it's waves in the Professional Circuit, and give it my own spin.

There comes a time in every Duelist’s life to admit that he or she is wrong. This is not one of those times per say, but it comes damn close.

Play testing a deck can be a messy job but someone has to do it. While the problems inherent in a Macro Cosmos deck is high and mighty, it also has it’s perks whenever something goes horribly RIGHT. The end result can be inflicted with stupid-good amounts of damage and advantage.

I tried a straight build, working with remove from play stuff with stupid-good recursion such as D.D. Survivor and three copies of D.D. Scout Plane. Three copies of Helios the Primordial Sun were also included for search-and-sac bait, but it fell short of my expectations. Another build involved multiple copies of Monarchs, some of which hadn’t seen the light of day because of the popularity of other Monarchs.

Then I got an idea when the previous Regionals and Shonen Jumps were chattering about the use of Macro Cosmos in a Monarch deck. I was intrigued since dropping something similar to Monarch-Shaped Bombs were good, but recurring Monarch-Shaped Bombs were better.

I decided to take this little tidbit one step further.


All Your Base Belongs To Me - 41 cards

20 Monsters
2 Hino-Kagu-Tsuchi
2 Granmarg the Rock Monarch
2 Dark Dusk Spirit
3 D. D. Survivor
1 D. D. Scout Plane
1 Helios the Primordial Sun
1 D. D. Warrior Lady
1 D. D. Assailant
2 Spirit Reaper
1 Breaker the Magical Warrior
1 Tsukuyomi
2 Apprentice Magician
1 Old Vindictive Magician

13 Spells
2 Reinforcement of the Army
2 Dimension Fissure
2 Nobleman of Crossout
1 Snatch Steal
1 Graceful Charity
1 Mystical Space Typhoon
1 Heavy Storm
1 Grand Convergence
2 Creature Swap

8 Traps
2 Solemn Judgement
1 Mirror Force
3 Macro Cosmos
2 Return From A Different Dimension

The problem inherent in a deck like this is maintaining a solid board presence early game. Clearly a Macro Cosmos deck is NOT early game by any stretch of the imagination, so we need to involve some tricks to keep it running properly. No matter what people say, three Grand Convergence only leads to terrible top-decks. I know I’ve lost plenty of times drawing into a Convergence when I least needed it. So it got the axe to one copy. Your D. D. Survivor and D. D. Scout Plane are in a collective total of four, since D. D. Scout Plane’s effect screams “Direct Assault” since it comes back in attack position.

The standard bag of tricks works well with this deck, but the Solemn Judgement add an extra mode of unpredictable negation and/or problems for opponents for later duels. The biggest slap to the face though is the inclusion of the spirit Hino-Kagu-Tsuchi who has the most killer effect known to mankind, netting any player serious advantage if it punches into a monster or damages the opponent directly. And with 2800 attack and 2900 defence, it can also act as a straight beater or defensive wall when needed. No one likes running headlong into a monster who has essentially a souped up version of the Don Zaloog effect.

A point of note here is that you can easily decimate the opponent with a good line up of returning monsters, and a Macro Cosmos can easily turn a weak little Helios into a Granmarg or a field-clearing Dark Dusk Spirit.

The Creature Swap however is also a nasty bag of tricks. You can turn a potentially bad hand into a good one, by activating it when you only have a spirit in play. With enough spirits in your deck, you can easily turn a good thing into a very bad thing for them. Some side deck things you could try for this deck are two Yamata Dragons for your own hand regeneration, or two Great Long Nose, as silly as it sounds. That elderly tengu will rip your opponents battle phase to shreds, leaving them with nothing to do but cry for a while.