drunkenpandaren (
drunkenpandaren) wrote2006-04-19 03:56 pm
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Shaun's Yuugiou Deck Help Desk Part 1!
In honor of my brain exploding via seeing Evanick's deck, I'll throw up an article I wrote a while ago about the nature of Darkness-Attribute decks.
Before you get weapy on me Evanick, I do not do this out of spite, but rather Duellist's pride to see someone not completely make a fool out of themselves in a game.
There comes a time in a duellist’s life when he has to sit a fellow duellist down and tell him his deck sucks. Not out of malice or spite, but merely because it’s true. The Darkness attribute of Yu-Gi-Oh tends to be flexible, gathering either dust like 90% of the bad commons, to the insanely over powered such as Chaos Emperor Dragon.
Fiends especially have gotten a push since their arrival in the very first structure deck and through them, we saw the first winning deck to date; 3 Yami, 3 Summoned Skull, PUSH, it’s game. Since the early days of Fiend/Spellcaster beat down, it has also created several variants of it’s own, such as Archfiend and Dark Worlds. The best to come, typically comes from play testing through local metas and strenuous work on actually researching good cards to use.
The new age fiend deck is powered through many things and the following deck serves to work on that archetype, mixing old with new concepts into a deck itself.
Shaun’s When The Fiends Come Marching In
1 Silva, Warlord of Dark World
1 Goldd, Wu-Lord of Dark World
2 Dark Necrofear
1 Sangan
3 Slate Warrior
2 Dark Mimic LV1
1 Night Assailant
2 Magician of Faith
1 Tsukuyomi
1 Newdoria
2 Goblin Elite Attack Force
1 Breaker the Magical Warrior
1 Dark Jeroid
2 Nobleman of Crossout
1 Graceful Charity
2 Fissure
1 Card Destruction
1 Mystical Space Typhoon
1 Swords of Revealing Light
1 Premature Burial
1 Snatch Steal
1 Book of Moon
1 Scapegoat
1 Heavy Storm
1 Mirror Force
1 Bottomless Trap Hole
2 Return From The Different Dimension
1 Torrential Tribute
1 Call of the Haunted
2 Sakuretsu Armor
Being one of the veteran duellists in the area, a typical deck runs at a minimum of 40 cards, which is standard, but also out of necessity. The more you draw cards in a game, the faster you move through your deck which is about standard with draw engines in the deck such as the two Dark Mimic, Graceful and even a hand recycle through Card Destruction. Tsukuyomi serves as an effective strategy to get the most out of your pair of Magician of Faith and Dark Mimic LV1 while the multitude of traps can keep them off the opponents back.
2 copies of Fissure can help in any deck if one has no access to Smashing Ground, a common staple in any tournament-level deck. Mirror Force and Torrential and Premature, all standards as well. The two Dark Necrofear however is a key clutch card. Most duellists are reluctant to attack it, let alone waste a card getting rid of it with the potential of your big monster getting snagged at the end of the turn. This can also lead to an aggressive stance, pushing through the multitude of face-downs and attack position monsters without fear of retaliation.
Spirit Reaper is a standard lynch-pin for this deck, serving it runs none and has no piercing in it. The easiest way to do it is the most underhanded method of all time: summon Dark Jeroid and let that face up Spirit Reaper take the fall. If it survives for another turn and an attack reveals a new one, use Tsukuyomi to put it face down and flip it again. However you really oughta push through a monster with Nobleman of Crossout.
Speaking of Nobleman of Crossout, this deck has NOTHING to fear from it. In fact, it welcomes it with a burning intensity that rivals most people. A good opening move is to set something such as Newdoria, Dark Mimic LV1 or even a Slate Warrior. If the opponent is a purely aggressive gamer, he or she will Nobleman the face down instead of playing cautiously and dropping two sets. The Nobleman will strip your deck of at least 2 copies of Slate Warrior and a third on the field and set them out of play; easy bait for a card named Return From The Different Dimension.
As a Return deck, it can also push mid- to late-game really well. Return causes overwhelming odds and if you time a field clearing just right, you can easily do upwards of a perfect kill, averaging from 8000 to 9000 in all. The best idea is to plant a Return first, wait it out a turn and then hit the field with Heavy and chain Return to it. With the back line cleared, there’s a very good chance there’s something NoCable or Fissurable on the field. Or as I like to say, Yoink! Using the power of Snatch Steal.
Silva and Goldd are also here for extra support against those fiends who like to pack 3 Spirit Reapers. It also serves as an alternate sacrifice bait if you wind up with at least one or two floaters on the field. Drop it down and it’s big. Drop it via Card D or a Reaper attack and they’ll just merely say “Okay I loose” and try and turtle. Hopefully if you’ve been clutching down on the resources, the opponent has used up all of theirs.
Fiends especially have gotten a push since their arrival in the very first structure deck and through them, we saw the first winning deck to date; 3 Yami, 3 Summoned Skull, PUSH, it’s game. Since the early days of Fiend/Spellcaster beat down, it has also created several variants of it’s own, such as Archfiend and Dark Worlds. The best to come, typically comes from play testing through local metas and strenuous work on actually researching good cards to use.
The new age fiend deck is powered through many things and the following deck serves to work on that archetype, mixing old with new concepts into a deck itself.
Shaun’s When The Fiends Come Marching In
1 Silva, Warlord of Dark World
1 Goldd, Wu-Lord of Dark World
2 Dark Necrofear
1 Sangan
3 Slate Warrior
2 Dark Mimic LV1
1 Night Assailant
2 Magician of Faith
1 Tsukuyomi
1 Newdoria
2 Goblin Elite Attack Force
1 Breaker the Magical Warrior
1 Dark Jeroid
2 Nobleman of Crossout
1 Graceful Charity
2 Fissure
1 Card Destruction
1 Mystical Space Typhoon
1 Swords of Revealing Light
1 Premature Burial
1 Snatch Steal
1 Book of Moon
1 Scapegoat
1 Heavy Storm
1 Mirror Force
1 Bottomless Trap Hole
2 Return From The Different Dimension
1 Torrential Tribute
1 Call of the Haunted
2 Sakuretsu Armor
Being one of the veteran duellists in the area, a typical deck runs at a minimum of 40 cards, which is standard, but also out of necessity. The more you draw cards in a game, the faster you move through your deck which is about standard with draw engines in the deck such as the two Dark Mimic, Graceful and even a hand recycle through Card Destruction. Tsukuyomi serves as an effective strategy to get the most out of your pair of Magician of Faith and Dark Mimic LV1 while the multitude of traps can keep them off the opponents back.
2 copies of Fissure can help in any deck if one has no access to Smashing Ground, a common staple in any tournament-level deck. Mirror Force and Torrential and Premature, all standards as well. The two Dark Necrofear however is a key clutch card. Most duellists are reluctant to attack it, let alone waste a card getting rid of it with the potential of your big monster getting snagged at the end of the turn. This can also lead to an aggressive stance, pushing through the multitude of face-downs and attack position monsters without fear of retaliation.
Spirit Reaper is a standard lynch-pin for this deck, serving it runs none and has no piercing in it. The easiest way to do it is the most underhanded method of all time: summon Dark Jeroid and let that face up Spirit Reaper take the fall. If it survives for another turn and an attack reveals a new one, use Tsukuyomi to put it face down and flip it again. However you really oughta push through a monster with Nobleman of Crossout.
Speaking of Nobleman of Crossout, this deck has NOTHING to fear from it. In fact, it welcomes it with a burning intensity that rivals most people. A good opening move is to set something such as Newdoria, Dark Mimic LV1 or even a Slate Warrior. If the opponent is a purely aggressive gamer, he or she will Nobleman the face down instead of playing cautiously and dropping two sets. The Nobleman will strip your deck of at least 2 copies of Slate Warrior and a third on the field and set them out of play; easy bait for a card named Return From The Different Dimension.
As a Return deck, it can also push mid- to late-game really well. Return causes overwhelming odds and if you time a field clearing just right, you can easily do upwards of a perfect kill, averaging from 8000 to 9000 in all. The best idea is to plant a Return first, wait it out a turn and then hit the field with Heavy and chain Return to it. With the back line cleared, there’s a very good chance there’s something NoCable or Fissurable on the field. Or as I like to say, Yoink! Using the power of Snatch Steal.
Silva and Goldd are also here for extra support against those fiends who like to pack 3 Spirit Reapers. It also serves as an alternate sacrifice bait if you wind up with at least one or two floaters on the field. Drop it down and it’s big. Drop it via Card D or a Reaper attack and they’ll just merely say “Okay I loose” and try and turtle. Hopefully if you’ve been clutching down on the resources, the opponent has used up all of theirs.
Before you get weapy on me Evanick, I do not do this out of spite, but rather Duellist's pride to see someone not completely make a fool out of themselves in a game.
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